Empulse | UI/UX
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Empulse | UI/UX

As Lead Technical UI Artist on Empulse, I led and mentored a core team of UI/UX specialists across the end-to-end design and engineering of the game's interface. My focus was on establishing a cohesive visual language and a solid technical foundation from the ground up, setting the architecture, standards, and workflows that let the team move quickly while keeping the UI consistent and polished across every screen.

Beyond the hands-on engineering, a large part of my role was direction: guiding the team's technical and creative decisions, ensuring visual consistency throughout the experience, and holding the bar for peak performance across PC, Xbox, and PS5. The result was an interface that scaled cleanly with the game's needs while maintaining the fidelity and responsiveness players expect from a modern title.

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